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INTERNATIONAL LOADSTAR 1600 (4x4)

Hi everyone. This is my first work in the unreal engine 4. Game model. Real dimensions.
4k texture for outside body and suspension ( 439 px/cm)
4k texture for the first person (inside) ( 956 px/cm)
2k texture for all wheels (414 px/cm)
1k texture for glasses (595px/cm)
4k texture for Option A (603 px/cm)
2k texture for Option B ( 601 px/cm)
1k map for additional details (the bamper, additional light, fuel tank and etc) (407 px/cm)

Polycount: 56 476 tris

Polycount: 56 476 tris

Polycount: 63 172 tris ( Additional details)

Polycount: 63 172 tris ( Additional details)

Option A. Polycount: 67 232 tris

Option A. Polycount: 67 232 tris

Option B. Polycount: 60 468 tris

Option B. Polycount: 60 468 tris

The engine and transmission were made conditionally. They have less texel density

The engine and transmission were made conditionally. They have less texel density

Polycount blue wheel: 1760 tris
Polycount red wheel: 1780 tris

Polycount blue wheel: 1760 tris
Polycount red wheel: 1780 tris

Polycount yellow wheel: 1698 tris
Polycount white wheel: 1568 tris

Polycount yellow wheel: 1698 tris
Polycount white wheel: 1568 tris