-Developing modular, unique, foliage, and destroyed assets.
-Designing and dressing levels using procedural world-building systems.
-Identifying and resolving bugs to ensure smooth project functionality
-Implementing innovative solutions to enhance performance and overall project quality.
-Completed more than 50 levels for Dakar Desert Rally
-Established pipeline for modular buildings. Reduced development time
-Mentored junior artists
-Simplified material pipeline. Improved performance
-Regenerated landscape for Dakar Desert Rally. Replaced manual work to procedural
-Created technical documentations for pipeline explanation
-Modeled various vehicles and props with correct reflections without normal map baking.
-Completed many of scenes as an outsource environment artist
-Developed materials inside UE4. Improved performance
Created content (props and skins) for CRSED: F.O.A.D
Developed content for Pandemic Express project. Went throughout the full cycle of creating a game