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Andrei Egorov
Andrei Egorov
Senior Env Artist | Highwire Games | gc76rus@gmail.com
Porto, Portugal

Skills

Level DesignEnvironment ModelingLightingPBR Texturing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3ds Max
3ds Max
UVLayout
UVLayout

Productions

    • Video Game
      Six days in Fallujah
    • Year
      2024
    • Role
      Senior Environment artist
    • Company
      Highwire Games
    • Video Game
      Dakar Desert Rally
    • Year
      2022
    • Role
      Environment artist
    • Company
      Saber Interactive
    • Video Game
      synthetik 2
    • Year
      2021
    • Role
      Environment artist
    • Company
      Flow Fire Games
    • Video Game
      CRSED:FOAD
    • Year
      2019
    • Role
      Environment artist
    • Company
      Trace Studio
    • Video Game
      Pandemic Express
    • Year
      2019
    • Role
      Environment artist
    • Company
      TallBoys

Experience

  • Senior Environment Artist at Highwire Games
    US
    September 2023 - Present

    -Developing modular, unique, foliage, and destroyed assets.

    -Designing and dressing levels using procedural world-building systems.

    -Identifying and resolving bugs to ensure smooth project functionality

    -Implementing innovative solutions to enhance performance and overall project quality.

  • Environment artist at Saber Interactive
    November 2021 - August 2023

    -Completed more than 50 levels for Dakar Desert Rally

    -Established pipeline for modular buildings. Reduced development time

    -Mentored junior artists

    -Simplified material pipeline. Improved performance

    -Regenerated landscape for Dakar Desert Rally. Replaced manual work to procedural

    -Created technical documentations for pipeline explanation

  • 3D Artist at East Work
    September 2020 - October 2019

    -Modeled various vehicles and props with correct reflections without normal map baking.

    -Completed many of scenes as an outsource environment artist

    -Developed materials inside UE4. Improved performance

  • Environment artist at Trace Studio
    November 2018 - March 2019

    Created content (props and skins) for CRSED: F.O.A.D

  • Environment artist at TallBoys
    January 2017 - January 2019

    Developed content for Pandemic Express project. Went throughout the full cycle of creating a game