Old shipyard scene based on a concept of amazing artist Piotr Krynsk and his amazing work https://www.artstation.com/artwork/Vyk0GR
- No vertex paint No decals, instead of this I used a random mask to create a constantly changing material
- All meshes were made by me except the character and walking animation ( borrowed him from Mixamo.com) and FX of birds ( from UE marketplace)
- Cloth animation was baked into Marvelous designer
- UE5 and lumen
Have questions? Ask me in private or gc76rus@gmail.com
Thank you:)
To break repetition up I used tileable materials with randomized mask depending on the position of the object in the world
253 instructions for this material
Adjustable wetness
Progress
Light sources